stone fields 2009:
simple attractor exponential field
field based on y dist
three attractors field
polar 2d perlin field
interferences from several spherical perlin fields
simple 1d linear polar field
this project started from a search for a 3d-objects optimal packing algorithm over a surface, but evolved into something rather different.
the virtual stones created by several fractal subdivision strategies find their proper position within the circle with a trial and error hierarchical algorythm. a mix of attractors and scalar fields (some with perlin noise) drives the density and size of the stones. the code is a c++ console application that outputs an obj 3d file.
many thanks to giuseppe randazzo for providing high definition images for this post!
all content copyright © giuseppe randazzo some rights reserved (CC-BY-NC-ND)
more giuseppe randazzo